Post by Maddude174 on Feb 10, 2017 18:01:27 GMT -6
Class List:
Tier 0 Classes:
Apprentice: - Tier 0 Starter Class
Not much in the way of power.
Tier 1 Classes:
Thief: - Tier 1 Rogue Class
The starting point for stealth.
Magician: - Tier 1 Magical Class
The starting point for magic.
Swordsman: - Tier 1 Melee Class
The starting point for melee.
Bowman: - Tier 1 Ranged Class
The starting point for archery.
Monk: - Tier 1 Holy Class
The starting point for the Light.
Cultist: - Tier 1 Evil Class
The starting point for Darkness.
Tier 2 Classes:
Engineer: - Tier 2 Ranged Class
Archer with a bit of technology.
Rogue: - Tier 2 Rogue Class
Stealth and trickery.
Sorcerer: - Tier 2 Magical Class
Glass cannon mage.
Priest: - Tier 2 Holy Class
Tanky healer.
Warrior: - Tier 2 Melee Class
A tank with damage
Ritualist: - Tier 2 Evil Class
Pure dark damage.
Ranger: - Tier 2 Ranged Class
Exclusively ranged.
Tier 3 Classes:
Technician: - Tier 3 Ranger Class
A hybrid of technology and archery.
BomberMage: - Tier 3 Ranger/Magical Hybrid
AoEs and explosions galore!
Jumper: - Tier 3 Rogue/Ranger/Magical Hybrid
Tons of mobility but lacking in damage.
Assassin: - Tier 3 Rogue Class
Bursty damage oriented rogue.
BlueMage: - Tier 3 Holy/Magical Hybrid
Damage with a bit of CC.
GreenMage: - Tier 3 Magical Class
Nature oriented mage.
EarthMage: - Tier 3 Magical Class
Earth oriented mage.
WhiteMage: - Tier 3 Holy/Magical Hybrid
Healing oriented mage.
RedMage: - Tier 3 Magical Class
Pure fire damage.
BlackMage: - Tier 3 Evil/Magical Hybrid
Summoning focused mage.
Healer: - Tier 3 Holy Class
Insane healing and strong damage mitigation.
Templar: - Tier 3 Melee/Holy Hybrid
A bit of healing and ranged damage mixed with physical offense.
Paladin: - Tier 3 Melee/Holy Hybrid
Tad bit of healing and a balanced offense/defense.
Shaolin: - Tier 3 Unarmed Class
Incredible mobility but low survivability.
Crusader: - Tier 3 Melee/Holy Hybrid
Slightly tankier brother to Templar
UndeadKnight: - Tier 3 Melee/Evil Hybrid
Damage oriented warrior with few tricks.
Viking: - Tier 3 Melee Class
Hard hitting warrior style.
Dragoon: - Tier 3 Melee Class
Mobility and high armor, but little healing or damage through armor.
Exorcist: - Tier 3 Holy Class
Melee/utility hybrid with more team potential then solo power.
Healer: - Tier 3 Holy Class
Pure healer with strong immunity.
Darkconjurer: - Tier 3 Evil Class
Even more pure dark damage.
Tier 4 Classes
:Cleric: - Tier 4 Healer Class
Incredible healing and immunity, low damage.
Android: - Tier 4 Melee/Ranger Hybrid
More focused on melee with ranged to back it up.
DragonSlayer: - Tier 4 Melee Class
Incredibly durable with strong mobility, susceptible to classes with high defense.
BlazeSmith: - Tier 4 Magical/Evil Hybrid
The class version of Blacksmith with a bit of Bombermage.
Warpist: - Tier 4 Magical Class
Uncatchable pure mobility, uses a lot of fall damage.
Weaponist: - Tier 4 Melee/Ranger Hybrid
Boomerang is a main rotational skill.
Ninja: - Tier 4 Rogue Class
Slightly more damage than stealth, but low survivability.
Druid: - Tier 4 Hybrid Class
Grass required to play effectively.
Spiritualist: - Tier 4 Magical Class
Glass cannon mage.
FrostMage: - Tier 4 Magical Class
CC oriented with a strong level of damage.
TerraWisp: - Tier 4 Magical Class
Tanky melee/magic hybrid.
Shaman: - Tier 4 Magical Class
Lightning mage.
Infernal: - Tier 4 Evil Class
Fire based evil class.
Pyromancer: - Tier 4 Magical/Melee Hybrid
High fire damage with a bit of melee mixed in.
Phoenix: - Tier 4 Ranger Class
Mobility, fire, and tons of ranged damage.
Occultist: - Tier 4 Evil/Magical Hybrid
Summoning focused evil class.
Necromancer: - Tier 4 Evil Class
Purely summoning focused.
Dreadknight: - Tier 4 Evil/Melee Hybrid
High damage but low mobility and moderate survivability.
Hulk: - Tier 4 Melee Class
Damage focused with a lot of survivability as well.
Cavalier: - Tier 4 Melee Class
High survivability and decent offense with good healing.
Saint: - Tier 4 Holy Class
CC focused melee class with lower survivability.
Guardian: - Tier 4 Healer/Melee Hybrid
Incredibly tanky with godlike healing and invulnerability.
Valkyrie: - Tier 4 Melee/Holy Hybrid
Mobility and damage in place of survivability.
Jinn: - Tier 4 Evil Class
Trickery and CC with a bit of damage.
Fiend: - Tier 4 Evil Class
CC and a bit of damage, uses a bowl as a main weapon.
Herooftime: - Tier 4 Hybrid Class
Tons of unique tricks and an ocarina, as well as high physical and ranged pressure.
Saiyan: - Tier 4 Melee Class
Extremely high damage nuke, high damage and mobility, decent survivability but susceptible to inversion.
Tier 5 Classes:
Cactaur - Tier 5 Ranged Class
High melee survivability and ranged damage, no mobility and highly susceptible to magic damage.
Bishop - Tier 5 Healer Class
Incredible tankiness, healing, and invuls with a large selection of stuns and CC, as well as a bit of damage. #Can'tStopTheRock, #BishopHavelOP, #BlameZec
Apostate: - Tier 5 Evil/Magical Hybrid
High melee damage but mainly focused on summoning and blinds.
Elementalist: - Tier 5 Magical/Ranger Hybrid
Mostly ranged with a tad of magic thrown in.
Shinobi: - Tier 5 Rogue Class
A bit of trickery but mostly damage and mobility.
SuperSaiyan: - Tier 5 Melee class
Melee damage with huge mobility and a bit of survivability, as well as it's own unique aura skill.
Angel: - Tier 5 Holy Class
Very high burst healing and mobility, but susceptible to magic damage.
Demon: - Tier 5 Evil Class
Fire and melee damage with a lower survivability.
Ramuh: - Tier 5 Magical Class
Pure lightning damage.
Darkninja: - Tier 5 Rogue Class
Strong stealth with high damage and good survivability.
Alterationist: - Tier 5 Magical Class
Purely AoE focused class with little single target damage.
Golem: - Tier 5 Melee Class
Built around taking less damage.
WildWoodWorker: - Tier 5 melee class
Axes and melee damage.
HeadlessHorseman: - Tier 5 Evil/Melee Hybrid.
Tons of dark damage and physical damage, but little mobility or survivability.
Leviathan: - Tier 5 Melee/Magical Hybrid
Focused around water combat, not particularly strong outside of water.
Dryad: - Melee/Magical Hybrid
Focused on DoTs and Nature for it's damage.
Tier 6 Classes:
Archangel: - Tier 6 Holy Class
Twin with Archdemon, all around hybrid class focusing on tankiness over damage.
Archdemon: - Tier 6 Evil Class
Twin with Archangel, all around hybrid class focusing on damage and CC over survivability.
TheReaper: - Tier 6 Stealth Class
Stealth and damage above all else, very VERY fragile.
Tier 7 Classes:
Shinigami - Tier 7 Steath/Melee/Evil Hybrid
Left click and stealth with a ton of passives upon dealing damage.
Tier 8 Classes:
Illusionist: - Tier 8 Rogue Class
Damage and stealth, with a bit of CC and survivability.
Tier 9 Classes:
Jester: - Tier 9 Rogue Class
Tons of CC with lower mobility and stealth, while having acceptable damage.
Tier 10 Classes:
DragonBorn: - Tier 10 Hybrid Class
[Note] Resetting heroes levels with this class mastered will grant the "GreyBeard" Chat tag.
[Note] Gaining this class will grant the "Dovahkiin" Chat tag, along with the blue color
Ancient: - Tier 10 Melee Class
Pure left click damage with very little modifiers.
Tier 11 Classes:
Break: - Tier 11 Useless Class
Used by dragonborn to remove the benefits of a profession, provides absolutely nothing.
[Note] This class is un-achievable. No player has or will ever master Break.
Tier 12 Classes:
Unknown: - Tier 12 Master Class
[Fun Fact] It has 1000 hp.
[Note] This is a "Test Class" used by the owner to test skills, it can only be reached by mastering Break.
Professions:
Tier 1 Professions:
Farmer: - Tier 1 Farmer Profession
Necessary for Breeder.
Fisherman: - Tier 1 Fisherman Profession
The harder of the two fisherman profs to level.
Archaeologist: - Tier 1 Digging Profession
Also impossible to spell when you need to.
Miner: Tier 1 Mining Profession
Grants the use of an iron pickaxe.
Lumberjack: - Tier 1 woodsman Profession
Grants the use of an iron axe and can summon a few wood related items.
Tier 2 Professions:
Blacksmith: - Tier 2 Miner Profession
Can use all tools and can enchant, master as soon as possible.
Carpenter: - Tier 2 Woodsman Profession
Allows the use of a diamond axe, not as useful as blacksmith.
Madscientist: - Tier 2 Alchemy Profession
At one point granted the use of full gold armor with any class.
Alchemist: - Tier 2 Alchemy Profession
A few combat benefits and the use of a diamond shovel.
Cook: - Tier 2 Fishing Profession
Maxes at 30, it can summon it's own food.
Tier 3 Professions:
Creator: - Tier 3 Master Profession
Very useful mining profession, collects diamonds quickly.
Brewer: - Tier 3 Alchemy Profession
Very useful combat benefits, potion based.
Tier 4 Professions:
Avatar: - Tier 4 Combat Profession
Almost like Alterationist as a profession, allows the use of every tool and full diamond armor as any class, as well as setting the minimum hp of any class to 119 while in use.
[Note] Technically a Tier 11 Profession, as it comes after DragonBorn.